Practice solving problems with friction
Model Friction
Use N1L & N2L to solve problems
Solve questions with Newton's Second Law
Deploy N2L Model -> Use to problem solve
Verify (or deny) Newton's Second Law experimentally
Design an experiment to verify Newton's Second Law
Identify forces and represent forces in free body diagrams
Define different force types
Identify force types in physical situations
Define mass and weight
Use N1L to predict motion
Write a 2-3 sentence summary of your findings/learnings from the virtual lab Balanced and Unbalanced Forces: Effect on motion
Define N1L
Define inertia
Determine the mathematical relationship between mass and weight using a spring scale.
A water balloon is launched at a building 24 m away with an initial velocity of 18 m/s at an angle of 50˚ above the horizontal.
Define Inertia and Force
Practice with projectile motion
Practice with Projectile Motion
Solve angularly launched projectile pronblems
Model Projectile Motion and make predictions
Model Projectile motion for things fired at an angle
Use knowledge of projectiles to predict landing spot of a marble.
Check your understanding of vectors and free fall motion
Solve Horizontally Fired Projectile problems
Solve Free Fall Problems
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Define Freefall motion
Create & Read a Vector Map
Add vectors at an angle
Add Vectors
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Add perpendicular vectors to find a resultant
Become comfortable with kinematic equations
Solve word problems using kinematic equations & graphs
Solve motion questions graphically and algebraically
Go to canvas and check your answers to stacks of graphs practice.
Find here:
Modules -> Kinematics -> Resources -> StacksAnswer.pdf
Solve Problems with VT Graphs Quantitatively
Use the cross diagram to apply kinematic equations to word problems
Go to https://www.physicsclassroom.com/Concept-Builders/Kinematics/Match-That-Graph/Concept-Builder and complete the master level.
Relate Motion to Stacks of Kinematic Graphs
For which of these cases, if any, is the ____ at the indicated point?
Explain your reasoning.
Represent motion with position vs. time, velocity vs. time and acceleration vs. time graphs
The position-time graph shown represents the motion of two children who are moving along a narrow, straight hallway.
Recognize shapes of kinematic graphs
A red car (on left) and a green car (on right) are spaced 1200 m apart (distance a). They start at the same time and head towards each other. The red car averages a speed of 13.5 m/s. The green car averages a speed of 15.2 m/s. How much time will the two cars have traveled when they are at the same position?
Apply Constant Velocity Model to solve problems
Each graph below shows the position of an object as a function of time.
Rank the magnitude of the displacement during the time interval from 0 to 4 seconds.
Shown below are six velocity-time graphs for toy robots that are traveling along a straight hallway. All graphs have the same time and velocity scales.
Rank the magnitudes of the displacements during these intervals.
Modeling Motion graphically, narratively, and pictorially
Modeling Motion graphically, narratively, and pictorially
Modeling Motion graphically, narratively, and pictorially
Modeling Motion graphically, narratively, and pictorially
Modeling Motion graphically, narratively, and pictorially
Immediately after Lunch, Madeline runs a few short errands before heading to her favorite class. She walks
Provide a written narrative of the motion for object 1 and object 2.
Provide a written narrative of the motion for object 1 and object 2.
Did you describe...
Modeling Motion graphically, narratively, and pictorially
Four students went out for pizza to celebrate after acing their physics final. All of them went directly from their high school to the nearby pizzeria, but they returned along the paths shown, taking different times. Values for the round-trip distances they traveled and the total times they took to walk their routes are given in the figures.
Rank the diplacement of each trip and seperately the distance
Modeling Motion
Experimental Basics
Linear Modeling
Modeling Motion
Experimental Basics
Linear Modeling
Modeling Motion
Experimental Basics
Linear Modeling
Experimental Basics
Linear Modeling
Experimental Basics_
Linear Modeling
Introductions
Classroom Culture
(Yes this is the game Connections)
Title and objective of the experiment:
*Theoretical background:
Hypotheses:
background: black